Welcome to Wizkids Club
The WIZKIDS CLUB features highly engaging activities, experiments, DIYs, travel stories and engineering books. It is perfect for children between 6-12 years age. This is brought to you by the WIZKIDS CLUB team, where you can “Imagine.Build.Play.“
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Encourage your child to get diverse experience, make new discoveries, try hands on projects and join the worldwide team of young inventors and explorers.
HI! I am Sumita Mukherjee
I am a children’s book author and STEM/STEAM enthusiast. I have been fortunate enough to travel around the globe, explore many countries and meet different people. Mysteries and adventures have captured from there in the form of children’s travel adventure series.
The WIZKIDS CLUB was created with a vision to raise the next generation of creative leaders. In order to spark creativity and scientific learning, hands on activities, experiments, adventure books and exciting stories have been crafted for your kid. It is suitable for all kids between 6-12 years. As NASA’s STEM certified leader, I encourage parents to join the club and raise STEAM loving kids.
I have been a part of television shows and education channels in North America, Singapore.
What is STEM?
STEM or STEAM is an acronym and stands for Science, Technology, Engineering, Art and Math. Instead of each subject being taught individually and separately at school or home, STEAM aims to fuse them together into a unified learning model, which is also based on real-life, practical applications.
The drive behind STEM is to get more engagement with these subjects, and make it relatable to the world around us. Parents and teachers should help students integrate knowledge across discipline and encourage them to think in a holistic way, when it comes to Science, Technology, Engineering, Art and Math.
Usually, STEM focuses on computational thinking, finding solutions and answers to real-life problems and often accentuates learning which is project based. STEM lessons tend to be exciting and interesting and will include making things and building models. It is important that parents and educators give children chances to tinker, invent and explore and participate in cross-contextual learning.